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Re: MAME @ 4.1
Home away from home
Joined:
2007/9/11 11:31
From Russia
Posts: 3846
Maybe wrong topic, but, can XMAME emulate 'neogeo' stuff ? I mean games like "metal slug" ?

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Re: MAME @ 4.1
Just popping in
Joined:
2009/1/21 13:39
Posts: 48
@kas1e

It does, if you have the ROMs for them.

And I expect to release a version in a timeframe of let's say next 2 weeks.

Steffen

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Re: MAME @ 4.1
Quite a regular
Joined:
2008/3/11 8:29
From Dunedin, New Zealand
Posts: 867
@MagicSN

sounds GOOD!!!

nice work!!!

_________________
~Yes I am a Kiwi, No, I did not appear as an extra in 'Lord of the Rings'~
1x AmigaOne X5000 2.0GHz 2gM RadeonR9280X AOS4.x
3x AmigaOne X1000 1.8GHz 2gM RadeonHD7970 AOS4.x
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Re: MAME @ 4.1
Just popping in
Joined:
2009/1/21 13:39
Posts: 48
Sorry for the delay in the Mame release, it was something having nothing to do with the software, but actually a health issue. Just came back from hospital a few days ago (do not worry, nothing serious, an inflammation of the appendix - everything went well, and I think in 1-2 weeks I should be back to normal again... till then I won't do any computer stuff though).

Steffen

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Re: MAME @ 4.1
Home away from home
Joined:
2006/11/26 21:45
From A haunted Castle somewhere in the Bavarian Mountains
Posts: 2482
@MagicSN

Get well soon, Steffen

We need our devs around here, desperately

_________________
If slaughterhouses had glass walls, everyone would be a vegetarian. ~ Sir Paul McCartney
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Did everything just taste purple for a second? ~ Philip J. Fry
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Re: MAME @ 4.1
Not too shy to talk
Joined:
2006/12/3 23:51
From France
Posts: 326
@MagicSN

Quote:

MagicSN wrote:
Sorry for the delay in the Mame release, it was something having nothing to do with the software, but actually a health issue. Just came back from hospital a few days ago (do not worry, nothing serious, an inflammation of the appendix - everything went well, and I think in 1-2 weeks I should be back to normal again... till then I won't do any computer stuff though).

Steffen


gute besserung and hope your health will be back soon...

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Re: MAME @ 4.1
Quite a regular
Joined:
2006/11/25 13:38
From Adelaide South Australia
Posts: 605
@MagicSN

So you went to hospital and will have 2 weeks off with no coding, how bloody selfish -:)

Speedy recovery Stefan.

ace

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Re: MAME @ 4.1
Quite a regular
Joined:
2006/11/25 13:38
From Adelaide South Australia
Posts: 605
@acefnq

Sorry Steffen (not Stefan).

ace

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Re: MAME @ 4.1
Quite a regular
Joined:
2008/10/14 18:36
From France
Posts: 647
@MagicSN

No problems. Take care of you and thanks for the work you made for Mame

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Re: MAME @ 4.1
Just popping in
Joined:
2009/1/21 13:39
Posts: 48
I am sort of "ok" again, at least sort of.

News:

- Sent a new Mame version to my betatester. Hope to release the new version to the public next week
- This xmame OS4 version will be the LAST version.

But before you are shocked: I will work after this on a totally new Mame port for OS 4 not based on the current source.

Reasons for this step: Up to now xmame for os4 was always very close in source-code to the xmame Mame port for Linux. Sadly xmame has been discontinued. I now started on a new Mame port which is based on the recent Mame source from scratch and which probably will be much better. Especially it will be easier to update so that updates do not take years like currently

It of course will still take some time till the new port will arrive. But before this at least I will release this last xmame for OS 4 version. I started on the new Mame for OS 4 today.

I also took up contact with a guy who offered to help me with the MUI part of WarpSNES, so maybe there will be a new WarpSNES in some time as well.

Steffen

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Re: MAME @ 4.1
Home away from home
Joined:
2006/12/2 3:55
From Italy, Perugia
Posts: 2745
@MagicSN

Great news

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Re: MAME @ 4.1
Home away from home
Joined:
2007/9/11 11:31
From Russia
Posts: 3846
@MagicSN
Dunno will i motivate you or not, but, we still have not Nintendo64 emulator :) We have emulate almost all consoles (some buggy, some not). FPSE for example are very stable and very usable. SegaMegadrive emulators not so good at all at moment (but let's their author give more time for improvement). But as far as i know, we have not any nintendo64 emulator (which are not so hard i believe (if compare for example with FPSE) , and many great games we missing becouse of it).

So, maybe you will be in interest to think about works on this kind of project too ?:))

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Re: MAME @ 4.1
Just can't stay away
Joined:
2006/11/24 17:54
Posts: 1519
@kas1e

You should ask about it to AmiDog, it started and emulator times ago that runned on amiga ppc...

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Re: MAME @ 4.1
Home away from home
Joined:
2007/9/11 11:31
From Russia
Posts: 3846
@nubechecorre

Yeah, i remember somethink like this .. But as far as i know it was without sound, pretty buggy, cli only and so on. Looks like amidog have motivation for FPSE only :) Dunno why .. N64 games looks very closed to PS1 (like for example: Zelda, Toy Story, Banjo Kazooie, etc).

I just today play into Crash Bandicoot on FPSE, and it's looks the same like N64 games. Do not remember about CPUs (the same or not), but i think gfx/sound stuff almost the same. But i am not expert of course, only from user side.

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Re: MAME @ 4.1
Just can't stay away
Joined:
2006/11/24 17:54
Posts: 1519
@kas1e

Yes it has a lot of bugs and limitations due to the hw limitations, now with sam and amiga one or pegasos that should be no more a problem.. maybe we can set up a bounty to motivate him.. have you tried to send him an email to know if he would do a port if a bounty exists ?

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Re: MAME @ 4.1
Home away from home
Joined:
2007/9/11 11:31
From Russia
Posts: 3846
@nubechecorre

Yep, We can try for sure. The same by GUI/usage as FPSE will be cool to have for N64. (btw, FPSE never crashes for me when i play in games).

Send mail him already (right now), where ask about will he works or not on N64 emulator if bounty will created, and how many he want for it

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Re: MAME @ 4.1
Home away from home
Joined:
2006/12/2 3:55
From Italy, Perugia
Posts: 2745
@nubechecorre

Again bounties ??

Please stop bounty, developers are too rich

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Re: MAME @ 4.1
Just popping in
Joined:
2009/1/21 13:39
Posts: 48
The problem with N64 Emulators is that most are either Binary only or the Source of the Video-Plugin (and without it is useless for commercial games) is not available. I think Amidog had the source code of one version of a video-plugin for one Emulator. Not 100% sure, but I think it was Nemu64.

The only Emulator with public source-code release for the Video Module I know of is Mupen64 (no idea how good it is).

Also most N64 Emulators use tons of Windows code (Well, mupen instead uses tons of GTK code... is there any GTK port available for OS 4, does anyone know?)

Sure, it is doable. But it is MUCH MUCH harder to port than any other emulator. Added to this, sometimes a N64 Emulator stops development, while most other Emulation projects "hold much longer".

Steffen

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Re: MAME @ 4.1
Not too shy to talk
Joined:
2006/11/22 8:44
Posts: 414
@MagicSN

I have a question.. Will your new XMAME run existing games slower than the older XMAME on os4depot.net? If so, would it be a good idea to leave the 0.97 XMAME on os4depot too for people who are trying to game on their slower systems, i.e. Sams' etc?

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Re: MAME @ 4.1
Just can't stay away
Joined:
2006/11/24 17:54
Posts: 1519
@jahc

The speed is the same, unfortunatly that version doesn't run well on sam, there is some issue that make it very slow on sam, like on amiga 1200..

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