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Getting Napalm to run on AmigaOS 4.1.2? |
Posted on: 2011/5/1 17:31
#1 |
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Just popping in
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2010/9/9 8:37 From Newcastle Upon Tyne
Posts: 100
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Hi all is it at all possible to get this game to run under AOS4.1.2? I have installed but when ever i try to run it i get a guru error?
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Re: Getting Napalm to run on AmigaOS 4.1.2? |
Posted on: 2011/5/1 17:54
#2 |
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Just popping in
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2010/9/9 8:37 From Newcastle Upon Tyne
Posts: 100
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anyone?
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Re: Getting Napalm to run on AmigaOS 4.1.2? |
Posted on: 2011/5/1 18:03
#3 |
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Just popping in
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2006/11/26 11:55 From South Wales, UK
Posts: 206
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One hell of a game but ive had no luck
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A1XE G4 800mhz,512mb,Radeon9200,SonyDRU-510A and 800a, Esi Juli@,Sil680,WiFi. |
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Re: Getting Napalm to run on AmigaOS 4.1.2? |
Posted on: 2011/5/2 8:47
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Home away from home
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2007/5/19 13:23 Posts: 2815
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@carvedeye
I've never heard of anyone getting it working. EDIT: I tried it again just now, and I can only get as far as the scrolling NAPALM logo (somewhat corrupted) using Blitzen, CIAgent & NallePUH. It would be possible to run it under E-UAE (emulation), but it would be *horribly* slow, so I never bothered trying. If you want to play a similar kind of games that IS known to work on OS4 (never played it myself), buy Earth 2140 from AmigaKit. |
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Author of the PortablE programming language. I love using Amiga OS4.1 on my A1-X1000 & Sam440 ![]() Don't forget the official support forum for OS4! |
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Re: Getting Napalm to run on AmigaOS 4.1.2? |
Posted on: 2011/5/2 11:37
#5 |
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Home away from home
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2007/9/11 11:31 From Russia
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@CrhisH
Earth2140 a bit outdated for today, and Napalm are better (and by playability, and by feels, and by even graphics). While its 256cols, its still looks a bit better than earth2140. ps. As i know, NallePUH not works on latest OS4s (i.e. it runs, but do nothing). @carvedey You also can try (if you did not want Napalm only): Warzone2100 (fast, with good playability, free and native). By the "feel" its almost the same as napalm. Different graphics of course, but still. And FPSE emulator in which you can play old good Command & Conqueror (still not so native of course, but plays fast and fine). |
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Re: Getting Napalm to run on AmigaOS 4.1.2? |
Posted on: 2011/5/3 11:53
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Just popping in
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2010/10/15 6:13 Posts: 78
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Yeah i'd love to get it to work on my AmigaOS 4.1 machine it's such a chore dragging out the A1200T to have a blast playing it. I wish Click Boom would recognise the amiga community and release a patch or something, even the source code would be nice.
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Re: Getting Napalm to run on AmigaOS 4.1.2? |
Posted on: 2011/5/3 13:32
#7 |
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Just can't stay away
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@ Fairdinkem
+ 1, just sent them an email! hopefully we get some response |
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_______________________________ c64-dual sids, A1000, A1200-060@50 Indivision AGA & Catweasel MK4+= Amazing ! My Master Miggies-Amiga1000 & AmigaONE X1000 ! mancave-ramblings |
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Re: Getting Napalm to run on AmigaOS 4.1.2? |
Posted on: 2011/5/7 10:44
#8 |
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Just popping in
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2010/10/15 6:13 Posts: 78
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Quote:
Yeah thats awesome hope you are successful, I sent an email to bitmap brothers and they didn't even acknowledge my existence. |
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Re: Getting Napalm to run on AmigaOS 4.1.2? |
Posted on: 2011/5/7 18:11
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Quite a regular
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2009/10/7 0:11 Posts: 986
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@Fairdinkem
Nah, I wouldn't get my hopes up high, I tried already about a year ago with no luck. The only way to solve it, as I see, is to disassemble the executable with ira and fix the bugs (I have already disassembled and reassembled the thing, and it does work). This is no easy job, though... |
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Re: Getting Napalm to run on AmigaOS 4.1.2? |
Posted on: 2011/5/7 18:14
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Home away from home
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@alkfil
That cool ! At last you have reassembled-working binary ! When db101 will matured enough, we can step by step check the stuff, and found what the problems. So then we can in asm code, just put some more jumps which will point on new code which will do correct initialisation/reinitialisation. I.e. in theory its all more than possible, but in practic worring with assembler its a mess. |
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Re: Getting Napalm to run on AmigaOS 4.1.2? |
Posted on: 2011/5/7 18:21
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Quite a regular
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2009/10/7 0:11 Posts: 986
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@kas1e
Oh yes, good old db101 ![]() |
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Re: Getting Napalm to run on AmigaOS 4.1.2? |
Posted on: 2011/5/7 18:34
#12 |
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Just popping in
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2008/12/3 13:26 Posts: 122
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do you have napalm working ???
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Re: Getting Napalm to run on AmigaOS 4.1.2? |
Posted on: 2011/5/7 18:57
#13 |
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Home away from home
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2007/9/11 11:31 From Russia
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@alfkil
Quote:
Did he answer you btw ? Maybe mail just die in beetwen :) @retro No, we talk about disassembled and reassembled binary (which after that works, but works the same as before : not works :) ). But in this way we have source code which can be compiled back (but that source code are assembler code, what is suck, as well as fully uncommented and unstructured). |
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Re: Getting Napalm to run on AmigaOS 4.1.2? |
Posted on: 2011/5/8 8:48
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Home away from home
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@retro
Being able to disassemble & reassemble the Napalm executable is the first step in being able to fix it. The next (very big) step is to find why it crashes, and it sounds like this won't happen any time soon. The third step would then be to fix the problem. |
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_________________
Author of the PortablE programming language. I love using Amiga OS4.1 on my A1-X1000 & Sam440 ![]() Don't forget the official support forum for OS4! |
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Re: Getting Napalm to run on AmigaOS 4.1.2? |
Posted on: 2011/5/8 9:55
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Just can't stay away
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2006/12/9 10:44 From Lyon, France
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@alfkil
Quote: wonder what happened to the bug reports that I sent to Thomas Frieden about the msr and ip bugs If you send me in MP your bug report, I'll make sure they are in Bugzilla. |
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Re: Getting Napalm to run on AmigaOS 4.1.2? |
Posted on: 2011/7/9 19:11
#16 |
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Just popping in
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2007/9/5 21:15 Posts: 70
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Just for info:
I can get the game running on Peg2 but the GFX is scrambled and it does not recognize any mouse clicks or key presses. Pictures of a screengrab and what is really seen (digicam) can be viewed here: http://amiga.freeunix.net/wizardgroun ... OS4/Napalm_ScreenGrab.png http://amiga.freeunix.net/wizardgroun ... 4/Napalm_Photo4_small.JPG http://amiga.freeunix.net/wizardgroun ... 4/Napalm_Photo6_small.JPG And no. It is not just a bad taken photo it is really like this! Furthermore I got it running completely on my A4000 classic (at least within AOS4.0 but IMHO also within AOS4.1). It is really fast there and as posted within another thread/site you need to load a safed game. Starting over a new one does not work at all! (But save games of each level exists in the WWW!) |
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Re: Getting Napalm to run on AmigaOS 4.1.2? |
Posted on: 2011/7/9 21:34
#17 |
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Just popping in
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2010/9/9 8:37 From Newcastle Upon Tyne
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Well its a start :)
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Re: Getting Napalm to run on AmigaOS 4.1.2? |
Posted on: 2011/7/9 22:28
#18 |
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2009/2/3 1:39 Posts: 34
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@Reth What steps did you take to get that far? |
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Amiga 4000 OS3.9 / Pegasos II OS4.1 Update 6 |
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Re: Getting Napalm to run on AmigaOS 4.1.2? |
Posted on: 2011/7/9 22:31
#19 |
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Just popping in
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2007/9/5 21:15 Posts: 70
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Just installed RTGMaster and the AOS4 fix and the latest NAPALM version (1.4, do not know whether it's neccessary or not). That's all. The same for AOS4 classic. You can try it also with the demo version (and latest NAPALM update if neccessary). As said on classic it works completely fine for me (just use saved games).
One thing left to be said: After starting NAPALM always a GR appaers but this one can be ignored (pressing ignore button). The entire topic has already been discussed (do not know whether on this side or another) but no solution for AOS4 yet (within MOS I'm not sure whether it works or not). This approach here with disassembling and so on is the first one I read getting closer into the problem! Hopefully it will lead to success! |
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Re: Getting Napalm to run on AmigaOS 4.1.2? |
Posted on: 2011/7/10 22:18
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Quite a regular
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2009/10/7 0:11 Posts: 986
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I'm trying to use IDA to disassemble Napalm. It gives marginally more readable code than IRA. The problem is, that in order to reassemble the thing, it needs a version of as that supports the -M option. Does anyone know, if such a version exists for 68k?
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