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Re: FinalBurn Alpha is coming to AmigaOS4
Home away from home
Joined:
2006/12/2 3:55
From Italy, Perugia
Posts: 2745
@HunoPPC

Quote:
This version will also provide 5 fps more and it will be good for machines that lack of raw power


Awesome, you did miracles on this emulator !

Quote:
this time not because there is a lot of work to be done on the emulator and boostyV2 lib and I do not count my hours now too on this project and future versions will delight hobbyists emulation.


Yep, however even if not for now a SNES addition would be pretty nice to have expecially considering that our current and unique solution (WarpSnes) have a lot of problems and there are no chance to have a fixed release anytime soon because his author disappear many years ago :-/

Aniway just today i reported a couple of problem, one is an ISI crash and you can find it on your forum, another problem is releated to the dip switches.

Certain games have audio problems, but currently we can't set any of that deep switches on the Amiga version of FBA, see this thread posted on the official forum:

http://neosource.1emu.net/forums/inde ... ic=2571.msg17784#msg17784

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Re: FinalBurn Alpha is coming to AmigaOS4
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Joined:
2006/12/2 3:55
From Italy, Perugia
Posts: 2745
@tommysammy

Quote:
I have here a PS2 pad too but the problem that the hat and the left anaolog stick after first use stand at the right direction and go no back. Maybe you can fix it


Just a curiosity did you try if the same problem happen with OpenBOR or GnGeo ?

I don't have any problem with them while i have this stick direction bug in FinalBurn...

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Re: FinalBurn Alpha is coming to AmigaOS4
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Joined:
2006/12/2 3:55
From Italy, Perugia
Posts: 2745
New version is online, well in the new website !

http://hunoppc.amiga-projects.net/

By the way anyone know how to start NeoGeo games in FB ?
Most probably they need the UniBios, but where we should place it ?

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Re: FinalBurn Alpha is coming to AmigaOS4
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Joined:
2012/8/14 12:51
From France
Posts: 1186

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Re: FinalBurn Alpha is coming to AmigaOS4
Quite a regular
Joined:
2008/4/10 13:57
From Northern Ireland
Posts: 749
MY neogeo roms are zipped and do not have the bios file in them. In fact I do not see the bios file in my FBA drawers at all.

I have a ROMS drawer and the neogeo zip files are in that (not in a neogeo drawer).

Have you registered?
With no serial code you have only this hardwares working:
- Pacman based hardware
- Konami
- Misc pre90s
- Galaxian based hardware
- ColecoVision
- SEGA SG-1000

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Radeon R9 270X

http://www.tinylife.org.uk/
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Re: FinalBurn Alpha is coming to AmigaOS4
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Joined:
2006/12/2 3:55
From Italy, Perugia
Posts: 2745
@ddni

Yes i'm registered.

@zz10dh

It works, thanks for the find !!


Edited by samo79 on 2014/11/14 13:52:22
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Re: FinalBurn Alpha is coming to AmigaOS4
Just popping in
Joined:
2006/12/28 23:42
From DIJON
Posts: 113
@All
Hello,
I search a amigans for my all locales translation for FBA OS4
Actually is ok :
French by me
Italian by Samo79
deutch ???
Spanish ???
Nederland ???
others translations ???
Please reply here for interest
Big thanks at all
here locale english :

http://www.clubevolution4.com/HunoSDL-Port/english.fbalocale

HunoPPC

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Re: FinalBurn Alpha is coming to AmigaOS4
Quite a regular
Joined:
2009/6/1 13:11
From Germany
Posts: 619
@HunoPPC

i can do the german translation.


Edited by tommysammy on 2014/12/24 5:37:36
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http://www.a1k.org/forum/showthread.php?t=28870
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Re: FinalBurn Alpha is coming to AmigaOS4
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2007/1/5 10:14
Posts: 252
@HunoPPC

I can do the greek translation for you, it's not a big catalogue, so I can find some time for this.

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Re: FinalBurn Alpha is coming to AmigaOS4
Not too shy to talk
Joined:
2007/2/6 13:57
From Donostia (SPAIN)
Posts: 251
@HunoPPC

Hola, I can do spanish translation

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Re: FinalBurn Alpha is coming to AmigaOS4
Just popping in
Joined:
2006/12/28 23:42
From DIJON
Posts: 113
Thank you thank you , the catalog will increase as the evolution of the interface.
And yes all the languages ​​offered will be added in the limit of characters present in the engine.
Nothing special characters and accents are not supported this should come
PS: please send me your work at: nouvel.hugues(AT)free.fr
Thanks

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Re: FinalBurn Alpha is coming to AmigaOS4
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2006/12/2 3:55
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Posts: 2745
@all

Important: If you found a problematic game in FBA, a graphical glitch, an eventual sound issue and so on, please post you report here;

http://www.clubevolution4.com/HunoPor ... flat&topic_id=117&forum=5

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Re: FinalBurn Alpha is coming to AmigaOS4
Just popping in
Joined:
2006/12/28 23:42
From DIJON
Posts: 113
Hello all Amigans

New version is out now on my new site
Please post on my new forum your problems on register now on this
http://hunoppc.amiga-projects.net/

Thanks and Happy Holidays

PS: new version of BoostyGFXV2 as required (on upload os4depot actually)

FinalBurn Alpha AmigaOS4

- Capcom CPS-1
- Capcom CPS-2
- Capcom CPS-3
- Cave
- Data East DEC-0, DEC-8 and DECO IC16 based games
- Galaxian based hardware
- Irem M62, M63, M72, M90 and M92 hardware
- Kaneko 16
- Konami
- Neo-Geo
- Pacman based hardware
- PGM
- Psikyo 68EC020 and SH-2 based hardware
- Sega System 1, System 16 (and similar), System 18, X-Board and Y-Board
- Toaplan 1
- Toaplan 2
- Taito F2, X, Z and others
- Miscellaneous drivers for lots of other hardware
- ColecoVision
- SEGA SG-1000
- PC-ENGINE
- Sega Megadrive
- Nintendo Snes
- FBA 0.2.97.34 for AmigaOS4 [hunoppc].
- Added new speedup on libboostyV2, new release with this update [hunoppc]
- Fixed GURU SG-1000 Hardware [hunoppc]
- Fixed decoding roms on BE for SG-1000 Hardware now game playing correctly [hunoppc]
- Add W.I.P driver of Snes (no speedup, no sound (DSP), no fast render, no fx mode) just preliminary hardware renderer (added 5 drivers of games) [hunoppc]
- Fixed GURU SNES Hardware [hunoppc]
- Fixed load and reload preview with joypad [hunoppc]
- Added preliminary gfx of hardware games (megadrive, pcengine, snes, sg-1000, colecovision, supergrafx16, Turbografx16, jamma, PGM) [hunoppc]
- Fixed Key for Colecovision driver added start1 for 1 player and added select to key O and fire 3, 4, 5, 6 to Keys 3, 4, 5, 6 [hunoppc]
- Added support .7z "sevenzip" work fine on engine now [hunoppc]
- Fixed problem on wheels [hunoppc]
- Fixed driver Tiger Road [hunoppc]
- Added locale on GUI [hunoppc]
- Added italian locale [samo79]
- Added german locale [tommysammy]
- Added spanish locale [Javier de las Rivas]
- Added english locale [hunoppc]
- Added french locale  [hunoppc]
- Fixed uint64 problems on driver Hardware: Y-Board Power [hunoppc]
- Fixed Power Drift [hunoppc]
- Fixed Deco16 driver 90 % now all Data East games work with gfx, on the future W.I.P on layer 4 gfx and y axis of sprites
- Fixed TLCS90 core, calculate the timer period based on the clock [dink]
- Fixed: the Z80 Vector should be reset to default on every reset Z80 Core [iq_132]
- Fixed buzzing sounds in the DAC [iq_132]
- Added multiple chip support to the YM3812 interface [barry]
- Added driver for Alien Invader [iq_132]
- Added driver for Knuckle Joe [iq_132]
- Added driver for Mario Bros. [iq_132]
- Added driver for Samurai Nihon-Ichi, VS Gong Fight, Mission 660, Go Go Mr. Yamaguchi, Nunchackun, and Lady Master of Kung Fu [iq_132]
- Added driver for Capcom's Side-Arms, Turtle Ship, Dyger, Twin Falcons and Whizz [iq_132, dink]
- Added driver for Space Invaders [iq_132]
- Added driver for Tetris Pro. 2 [iq_132]
- Added driver for XX Mission by UPL [iq_132]
- Added Hammer Away to the Sega System 18 driver [barry, haze, Atro, _rm_ aka Ricardo Marques, 1up aka Daniel "casebres"]
- Added clone of Darius to the Darius driver [barry, JacKc]
- Added clone of Cobra Command (Japan, bootleg) to the Data East DEC8 driver [f205v, JacKc]
- Added clone of Ninja Kid 2 - JT-104 to the Ninja Kid II driver [JacKc]
- Added clone of Dragon World II (V100H, Hong Kong) to the PGM driver [iq_132, JacKc, rtw]
- Added protection routines to Dragon World II (V100H, Hong Kong) in the PGM driver and marked as working [iq_132]
- Added clone of Raiden II to the driver [rtw, Smitdogg, Kranser, Mucci, Dullaron, B2K24, The Dumping Union, JacKc]
- Added clone of Dunk Shot to the Sega System 16B driver [JacKc, ShinobiZ & COY]
- Added clones of Cadash to the Taito Asuka driver [ShouTime, JacKc]
- Added clone of Teenage Mutant Hero Turtles to the Teenage Mutant Ninja Turtles driver [JacKc, caius]
- Added clone of Battle Bakraid - Unlimited Version (China) (Tue Jun 8 1999) to the Topalan-2 driver [JacKc, Bill D, The Dumping Union]
- Added clone of Vigilante to the Vigilate driver [iq_132, JacKc, system11]
- Added clone of Xain'd Sleena to the driver[f205v, JacKc]
- Added clone of Magic Bubble to the Yun Sung 16 driver [iq_132, JacKc, caius, The Dumping Union]
- Added prototypes of Zombie Raid to the Zombie Raid driver [JacKc, iq_132]
- WIP: Get sound working in Donkey Kong 3 - hook up the NES APU [iq_132]
- Fixed sprite corruption in Alien Syndrome when playing with the keyboard and up+down or left+right is pressed at the same time [dink]
- Fixed music playback speed in Arbalester [dink]
- Fixed occasional loud weird buzzing noise (DAC) in Armed Formation [dink]
- Fixed ymf278b sound in Asura Buster/Asura Blade [dink]
- Fixed Battle Shark, Space Gun and Night Striker - hang on level 2+ [dink]
- Black Tiger and F1 Dream: Lower SFX volume so the music can be heard better, add BurnYM2203SetPSGVolume macro to burn_ym2203.h [dink]
- Fixed colors in Cuebrick [Alex Jackson]
- Fixed Escape Kids Crashes during the boot sequence [dink]
- Small music mixing improvement in ESP Ra.De [the shmup kings, dink]
- Fixed choppiness in Gaiapolis on older pc's [dink]
- Fixed Gradius 3 in 16-bit color modes [Gamez Fan, iq_132]
- Fix misc. timing issues with Gradius 3 that appeared after the introduction of the new Musashi 68k core [barry, dink]
- Fixed Drumroll fade-in in Gradius 3 [dink]
- Fixed gun inputs in Konami's Lethal Enforcers, add a hack/gun-reload button [dink]
- Fixed Layer alignment in Metamorphic Force, it improves the intro and first boss graphical effects [iq_132]
- Fixed Moo Mesa and Xexex music out-of-key at 44100hz sample rate [dink]
- Fixed the ear-piercing sounds in Nostradomus and Magical Cat Adventure [dink]
- Fixed too much slowdown in Nostradamus, needs a little helping boost [dink]
- Fixed Operation Thunderbolt: gunshot sfx can only be heard in the left speaker [dink]
- Fixed music tempo/warped-record effect in Pang [dink]
- Fix Psychic 5 default DIP settings [dink]
- Fixed FB Alpha GFX Loading routine for Punch-Out!! and added correct color PROMs set for Super Punch-Out (Japan)!! [JacKc]
- Fixed Sand Scorpion won't boot after Raiden II/DX [dink]
- Fixed crash in Soko Nuke [dink]
- Fixed graphical issues/corruption in Konami's Special Project Y (spy) [iq_132]
- Fixed flickering status for players 2, 3 and 4 in Sunset Riders [dink]
- Fixed Surprise Attack by Konami now runs at the right speed [dink]
- Fixed music tempo/warped record effect in Trojan, Avengers, Section-Z, fix PCM/MSM5205 samples in Trojan [dink]
- Fixed the sounds in Konami's Yie Ar Kung-Fu and Mikie - some SN76489A soundchip commands were getting skipped because the chip updates needed to be interlaced [dink]
- Fixed Double Dragon II on Megadrive [dink]
- Fixed Gargoyles and Ex-Mutants in Megadrive (TAS Callback with new Musashi) [barry]
- Add Oh Mummy and Lego Batman to Megadrive, fix crash on Z80 <-> 68K communications [dink]
- Fixed more Megadrive games where PAL auto-detection fails, if you already have settings saved for these games, then set dips to default in the dialog [JacKc]
- Fixed crash in Samurai Showdown 5 and Garou with Alpha blend effects enabled [dink]
- New feature: auto-hide crosshair after 4 seconds for lightgun games [dink]
- Synced sets with MAME 0.156

HunoPPC

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Re: FinalBurn Alpha is coming to AmigaOS4
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2006/12/2 3:55
From Italy, Perugia
Posts: 2745
@HunoPPC

Great will test it tonight, happy new year Huno !

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Re: FinalBurn Alpha is coming to AmigaOS4
Quite a regular
Joined:
2008/4/10 13:57
From Northern Ireland
Posts: 749
Brilliant! Thanks HunoPPC!

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AmigaOne X1000.
Radeon R9 270X

http://www.tinylife.org.uk/
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Re: FinalBurn Alpha is coming to AmigaOS4
Just popping in
Joined:
2006/12/28 23:42
From DIJON
Posts: 113
@all good
my present now
Colecovision 4MO
http://www.clubevolution4.com/HunoSDL ... ecovision-roms-FBAOS4.lha
SG-1000 7MO
http://www.clubevolution4.com/HunoSDL-Port/Sg1000-roms-FBAOS4.lha
Good games and happy new year 2015 !!
HunoPPC


Edited by HunoPPC on 2015/1/1 15:12:25
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Re: FinalBurn Alpha is coming to AmigaOS4
Just popping in
Joined:
2006/12/28 23:42
From DIJON
Posts: 113
@All
Link of sg-1000 fixed

HunoPPC

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Re: FinalBurn Alpha is coming to AmigaOS4
Just popping in
Joined:
2006/12/28 23:42
From DIJON
Posts: 113
Hello Amigans
New update of FinalBurn Alpha AmigaOS4
Good games

- FBA 0.2.97.34 R2 for AmigaOS4 [hunoppc].
- Fixed problem on AHI and SDL-old sound engine [hunoppc]
- Fixed refresh on locale after reset all prefs [hunoppc]
- Added now fix of locale Spain french and German
- Fixed french keyboard on locale routine [hunoppc]
- Fixed Deco16 games driver, just one problem on sprites layer (joe and mac) 98% of games are playable now [hunoppc]
- Optimized a joystick support [hunoppc]
- Fixed selection of button fire [hunoppc]

Download here please:
http://hunoppc.amiga-projects.net/
Good day
HunoPPC

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Re: FinalBurn Alpha is coming to AmigaOS4
Just popping in
Joined:
2006/12/28 23:42
From DIJON
Posts: 113
@All

Please do not make crashlog SNES driver because it is in WIP and it is not due to any stable, I would say that there is no support currently.
This work is for fun and time consuming (which I do not have much right now)
My priority is on the emulator itself and soon it will be stable enough to stop its development, I do not know if it will be worthwhile to update it often knowing that as soon as all supported hardware will work it will already lot (currently over 6000 games supported internally).
Knowing that there are only 57 users Register for libboostyGFXV2 I tell myself that this emulator is not essential in the super AmigaOS4 world and I can not spend all my time on a job that is not especially expected.
A priori the following hardwares enough - Pacman based hardware, Konami, Misc pre90s, Galaxian hardware based, ColecoVision, SEGA SG-1000.
For now this version will remain to stage version will be corrected for the last hardwares posing problems are corrected and then depending on the number of users or not I decide to make engine updates because it is not easy every time.
Thank you for your support and I am glad that you can have fun with my work, it is the greatest pleasure I have in the program now and this is my only motivation

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Re: FinalBurn Alpha is coming to AmigaOS4
Quite a regular
Joined:
2008/4/10 13:57
From Northern Ireland
Posts: 749
Calling all Amigans!

Lets get libboostygfx v2 up to 100 registered users!

Huno, post a link where people can easily register! 😄

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