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Re: BSzili port requests
Not too shy to talk
Joined:
2013/10/17 15:21
From Hungary
Posts: 383
@utri007
I'm not sure what do you mean by already a game. Both are replacements for the original Tomb Raider engine, and from what I've seen OpenTomb is the more advanced from the two.
The Cannonball engine doesn't look all that different to me to running OutRun in Mame, but if there's interest I can add it to my list.

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Re: BSzili port requests
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2008/5/2 12:14
From Sweden
Posts: 419
@BSzili

Without reading the entire thread, I'd like Transmission Qt (or something similar)

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Re: BSzili port requests
Not too shy to talk
Joined:
2013/10/17 15:21
From Hungary
Posts: 383
Then you all you have to do is help me to debug libtransmission, or you can have just the Qt GUI if that's enough :P

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Re: BSzili port requests
Just can't stay away
Joined:
2009/7/7 3:34
From Toronto, Canada
Posts: 1961
@BSzili

oooh so exciting we finally have real3D...I'd love to get the elite inspired oolite on our miggies any chance?

http://oolite.org/

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Re: BSzili port requests
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Posts: 383
@328gts
It's written in Objective-C, so no chance unless the SDK gets objc support (runtime libraries, GNUstep, etc.).

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Re: BSzili port requests
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2008/5/2 12:14
From Sweden
Posts: 419
@BSzili

I think I had a quick look at some transmission code once. IIRC there was a problem with multi-threading and sockets mixed with Amiga signals, or something like that.

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Re: BSzili port requests
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2013/10/17 15:21
From Hungary
Posts: 383
@Deniil
If I got a dollar for each time someone said that... :) Newlib sockets are thread-safe, so that's not the problem here.

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Re: BSzili port requests
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Joined:
2009/7/7 3:34
From Toronto, Canada
Posts: 1961
Quote:
It's written in Objective-C, so no chance unless the SDK gets objc support (runtime libraries, GNUstep, etc.).


too bad looks like fun elite style game

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Re: BSzili port requests
Not too shy to talk
Joined:
2013/10/17 15:21
From Hungary
Posts: 383
Lords and ladies, LÖVE is in the air! To quote their website:
Quote:
LÖVE is an *awesome* framework you can use to make 2D games in Lua.

In case you don't want to create your own game, there are quite a few floating on the net, including Mari0. Keep in mind that different LÖVE versions are not API compatible, so only games made for LÖVE 0.8.0 will work. I included a few of these on my website. If you find more compatible games, I'll add them to the list. As usual, I uploaded everything to my website (boo!): http://bszili.morphos.me

Yasu wrote a quite comprehensive review about 4 of the games on his blog: https://morphosuser.wordpress.com/2015/04/16/love

Addendum: Despite of being a 2D engine, LÖVE draws everything using OpenGL, so you need a card with Warp3D support. I tried Wazp3D, but I couldn't find any compatible settings. Maybe Alain can help us out with a cfg file?

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Re: BSzili port requests
Just popping in
Joined:
2009/2/3 1:39
Posts: 34
@BSzili

Is Heart of the Alien doable?
http://hota.sourceforge.net/


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Re: BSzili port requests
Quite a regular
Joined:
2009/6/1 13:11
From Germany
Posts: 619
@BSzili
Thanks
Löve works well here but how can i enable fullscreen mode and joystick support?

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Re: BSzili port requests
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2013/10/17 15:21
From Hungary
Posts: 383
@tommysammy
It depends on the game, LÖVE has no control over what video mode is used or what events the game handles.

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Re: BSzili port requests
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2013/10/17 15:21
From Hungary
Posts: 383
@TheKorn
It could be, but the engine is said to be not endian savvy. You will have better luck using a Sega emulator.

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Re: BSzili port requests
Quite a regular
Joined:
2008/4/10 13:57
From Northern Ireland
Posts: 749
Hi BSzili,

Thanks for the Love port. Very nice.
I do get a system lock up after closing a game though. Can you try to reproduce?

Download In your Face City trains from your site.
Leave OWB running in the background.
Run IYFCT
Play a while
Quit with "esc"
Go back to your site on OWB click a link = SYSTEM LOCKUP

X1000 4.1FE latest libs

Thanks

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Re: BSzili port requests
Not too shy to talk
Joined:
2013/10/17 15:21
From Hungary
Posts: 383
@ddni
The problem with this is that it's not LÖVE that locks up the system, but OWB. It might be doing something off, but there is no way for me to tell. I can't do much with lock ups anyway, this is the curse of low level operating systems. The only solution is not using LÖVE and OWB at the same time.

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Re: BSzili port requests
Just popping in
Joined:
2012/7/16 17:57
From Istanbul
Posts: 53
@BSzili

Thanks for Love port...

Do you plan to finish Homeworld port soon ? Last WIP version that was released drops to 2 fps when AHI is enabled, but runs smoothly (Sam460) when you disable AHI.

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Re: BSzili port requests
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Joined:
2013/10/17 15:21
From Hungary
Posts: 383
@SinanSam460
That's an SDL bug identified by Hans. The audio task has too high priority (15) starving device driver tasks on some systems. I don't know who is the current maintainer of SDL is, but he has to be contacted regarding this issue.


Edited by BSzili on 2015/4/21 5:57:46
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Re: BSzili port requests
Just popping in
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2008/8/21 0:11
Posts: 38
@BSzili

This is not fun sexy game but a hard core nice tool to have: https://github.com/axboe/fio

It's used to generate IO to test disk speeds. Would be very nice to have to understand how well or poorly our systems IO performs.

Thanks!
Bill "tekmage" Borsari

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Re: BSzili port requests
Not too shy to talk
Joined:
2013/10/17 15:21
From Hungary
Posts: 383
@tekmage
It's not really about the lack of sex appeal, but I don't think synthetic tests like this are particularly useful for the users. I can put this to the very end of my list, but I'd prefer put my time into porting user applications instead.

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Re: BSzili port requests
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Joined:
2007/1/26 21:48
From New Zealand
Posts: 1617
@BSzili
Quote:
That's an SDL bug identified by Hans. The audio task has too high priority (15) starving device driver tasks on some systems. I don't know who is the current maintainer of SDL is, but he has to be contacted regarding this issue.

Sadly, nobody is currently maintaining SDL.

I do wonder if the root cause is SDL, or if the audio driver busy-waiting. Or maybe the audio task itself is wasting CPU cycles by busy-waiting.

The audio slowdown is less pronounced with a beta RadeonHD driver that's currently being tested. It reduces how often the CPU gets yielded to other tasks. The audio still sounds fine even though the audio task gets less CPU time, which is why I suspect that something the audio task is wasting CPU cycles by busy-waiting.

Something running with as high a priority as 15 should behave similarly to an interrupt handler; it should perform whatever processing it must do quickly, and then hand over the CPU to other tasks ASAP (usually, by waiting for the message/signal to arrive). It absolutely must not waste CPU cycles in a tight polling loop while waiting for something to happen.

Hans

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