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Re: Warp3D SI : Tests thread |
Posted on: 2015/4/8 16:50
#61 |
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Quite a regular
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2009/6/1 13:11 From Germany
Posts: 619
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@ddni
Sorry my fault. Glexcess is on the CD and not Glxgears. |
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AmigaOne X1000 Betatester A1-X1090 AmigaOne X1000/4GB Ram/Saphire Radeon 7850 1GB/256GB SSD HD/2GB CF Card/RTL8169Network/ http://www.a1k.org/forum/showthread.php?t=28870 |
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Re: Warp3D SI : Tests thread |
Posted on: 2015/4/8 20:20
#62 |
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Just can't stay away
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2007/1/26 21:48 From New Zealand
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@Rob
Quote: While you may not see all the memory in the OS, the Radeon HD render manager provides access to memory above 256MB for storage of textures and other data. That's the plan, but the code for that hasn't been written yet. I'm rather annoyed to hear that people are having out-of-VRAM crashes, as the RadeonHD_RM.resource has a VRAM paging system. And yes, it does work. Maybe a graphics library update changed things... Hans |
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http://hdrlab.org.nz/ - Amiga OS 4 projects, programming articles and more. http://keasigmadelta.co.nz/ - more of my software. |
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Re: Warp3D SI : Tests thread |
Posted on: 2015/4/8 20:22
#63 |
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Not too shy to talk
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2013/10/5 14:07 From Italy
Posts: 496
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@Hans
is it the 256mb vmem show by Aos ? dmesg | grep drm [ 0.720691] [drm] Initialized drm 1.1.0 20060810 [ 6.334352] [drm] radeon kernel modesetting enabled. [ 6.335473] [drm] initializing kernel modesetting (TURKS 0x1002:0x6742 0x174B:0x6570). [ 6.336464] [drm] register mmio base: 0x80140000 [ 6.336469] [drm] register mmio size: 131072 [ 6.459382] [drm] GPU not posted. posting now... [ 6.463564] [drm] Detected VRAM RAM=2048M, BAR=256M [ 6.463566] [drm] RAM width 128bits DDR [ 6.463789] [drm] radeon: 2048M of VRAM memory ready [ 6.463793] [drm] radeon: 1024M of GTT memory ready. [ 6.463828] [drm] Loading TURKS Microcode [ 6.720589] [drm] Internal thermal controller with fan control [ 6.730501] [drm] radeon: dpm initialized |
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Re: Warp3D SI : Tests thread |
Posted on: 2015/4/8 21:49
#64 |
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Quite a regular
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2008/4/10 13:57 From Northern Ireland
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The vram crash happened so far in Urban terror and Acquaria. Running them in window mode you can watch gfxdock filling up, then system lockup.
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Re: Warp3D SI : Tests thread |
Posted on: 2015/4/8 22:24
#65 |
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Just popping in
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2007/1/1 12:01 From Latina, Italy
Posts: 200
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@Hans
They are probably using the v1.9 of 3D drivers, could be that the issue? |
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Sam 460EX, 2Gb Ram, Radeon R7 250, AmigaOS4.1 FE A4000 PPC604@233, Mediator A1200 PPC603@160, Mediator uA1 G3@800, 512 Mb [sold] |
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Re: Warp3D SI : Tests thread |
Posted on: 2015/4/9 6:46
#66 |
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Quite a regular
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2008/4/10 13:57 From Northern Ireland
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I am using v1.9
I will retry with v1.8 |
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Re: Warp3D SI : Tests thread |
Posted on: 2015/4/9 8:10
#67 |
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Quite a regular
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2006/11/29 8:09 From Lyon, France
Posts: 741
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On my 9250 graphic board, I get also 100% GFX memory usage ingame but I do not get any crash.
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-- AmigaONE X1000 1,8Ghz, 2GB, Radeon 9250 (128MB) on PCI-E (128 Bits/66Mhz), with Amiga OS 4.1 Update 6 http://www.amiga-ng.org |
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Re: Warp3D SI : Tests thread |
Posted on: 2015/4/9 8:27
#68 |
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Quite a regular
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2008/4/10 13:57 From Northern Ireland
Posts: 749
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@tommysammy
I got gears in the minigl 2.2 archive. No glxgears. |
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Re: Warp3D SI : Tests thread |
Posted on: 2015/4/9 9:23
#69 |
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Quite a regular
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2008/4/10 13:57 From Northern Ireland
Posts: 749
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Urban Terror does not like 32bit colour depth in game. Change it to 16 bit.
My settings are: Warp3D.SI 1.9 Company map 16bit colour depth 32bit textures normal textures Fullscreen 800x600, 1024x768, 1280x1024 and 1920x1080 all tested well. some sprite corruption on the HUD. Game plays very well. Fast, but lonely with no one to kill ;) 32.1 FPS 1280x1024 using this timedemo that I recorded: http://www.filehosting.org/file/details/481178/ddni.dm_68 /timedemo 1 /demo ddni Edited by ddni on 2015/4/9 10:24:47
Edited by ddni on 2015/4/9 10:25:31 |
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Re: Warp3D SI : Tests thread |
Posted on: 2015/4/9 14:08
#70 |
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Home away from home
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2006/11/26 21:45 From A haunted Castle somewhere in the Bavarian Mountains
Posts: 2482
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@ddni
Quote:
Any results on this test? |
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If slaughterhouses had glass walls, everyone would be a vegetarian. ~ Sir Paul McCartney - Did everything just taste purple for a second? ~ Philip J. Fry - Ain't got no cash, ain't got no style, ladies vomit when I smile. ~ Dr. John Zoidberg |
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Re: Warp3D SI : Tests thread |
Posted on: 2015/4/9 14:21
#71 |
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Just popping in
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2014/6/29 14:12 From Montserrat
Posts: 88
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Urban Terror
Timedemo 1 demo tutorial 22.2 fps 800x600 32 bit full screen |
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Re: Warp3D SI : Tests thread |
Posted on: 2015/4/9 17:07
#72 |
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Quite a regular
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2008/4/10 13:57 From Northern Ireland
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@Spectre660
Glad it worked. The tutorial didn't work as a timedemo for me. Can you try my timedemo so we get a comparison? Thanks. |
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Re: Warp3D SI : Tests thread |
Posted on: 2015/4/9 17:55
#73 |
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Just popping in
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2014/6/29 14:12 From Montserrat
Posts: 88
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@ddni
13.6 FPS 16Bit 1280x1024 fullscreen 14.0 FPS 32bit 800x600 fullscreen |
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Re: Warp3D SI : Tests thread |
Posted on: 2015/4/9 20:49
#74 |
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Quite a regular
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2006/11/29 8:09 From Lyon, France
Posts: 741
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@ddni
Your timedemo doesn't work with my 9250 (I've got an error message: CL-ReadDemMessage: demoMsglen MAX_MSGLEN). Edit : OK, to download your file, we have to give our mail adress and wait for the download link. Not really simple ![]() |
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-- AmigaONE X1000 1,8Ghz, 2GB, Radeon 9250 (128MB) on PCI-E (128 Bits/66Mhz), with Amiga OS 4.1 Update 6 http://www.amiga-ng.org |
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Re: Warp3D SI : Tests thread |
Posted on: 2015/4/9 20:57
#75 |
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Quite a regular
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2008/4/10 13:57 From Northern Ireland
Posts: 749
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How else am I going to steal your identity and spam your inbox? ;)
Suggest somewhere else to host it and I will upload it. |
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Re: Warp3D SI : Tests thread |
Posted on: 2015/4/10 11:16
#76 |
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Just popping in
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2006/11/27 16:55 Posts: 224
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@Hans
Quote: That's the plan, but the code for that hasn't been written yet. I think when I read the blog about the paging feature I may read a little more than was actually written. ![]() |
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Re: Warp3D SI : Tests thread |
Posted on: 2015/4/10 14:18
#77 |
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Not too shy to talk
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2006/11/28 22:14 Posts: 287
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@Hans
Any chance to get Warp3D working on Radeon9800 or 9600? They can be a great step on from Radeon9000pro on my Pegasos2(and not only mine) and no HD boards are allowed here :( |
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Simone"Tuxedo"Monsignori, Perugia, ITALY. |
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Re: Warp3D SI : Tests thread |
Posted on: 2015/4/10 15:27
#78 |
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Quite a regular
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2008/4/10 13:57 From Northern Ireland
Posts: 749
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Has anyone got glquake running with FE and Warp3Dsi?
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Re: Warp3D SI : Tests thread |
Posted on: 2015/4/10 15:55
#79 |
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Just popping in
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2006/11/27 16:55 Posts: 224
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@ddni
It crashes. I've posted a crashlog to OS4 depot. http://crashlog.os4depot.net/?function=view&crashlogid=394 |
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Re: Warp3D SI : Tests thread |
Posted on: 2015/4/10 16:09
#80 |
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Not too shy to talk
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2013/10/17 15:21 From Hungary
Posts: 383
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@ddni
It's not just Urban Terror. For some reason MiniGL won't work in 32-bit fullscreen modes. I had to add a hack to OpenJK to use 24-bit instead. I'll try to look into the issue, maybe it's easy to fix. |
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Arguments that explain everything... explain nothing. |
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